March Devlog - combat balancing


March was the month of combat balancing!

In no particular order, we got the following done:

  • Added weapon data to character select screen so you can see which character starts with what weapon
  • Added upgrade descriptions to the level up screen
  • A lot of data management for weapons in order to help with balancing

I think the biggest thing we got done was:

  • We created a series of resources that will enable easier access to weapon attributes, meaning more varied upgrades!

April is the month of getting a release here on itch! Really hoping to power through the remaining tasks for it so you guys can get your hands on the game and find all kinds of bugs!

Thanks for reading! Be sure to check out the live dev streams over on Twitch!

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