Major Update: Game Loop + Requests + Barn + Player Customization added




Game Loop added
It is now possible to adopt monsters using money earned from fulfilling requests. Prices are dependent on levels so the higher the level of creature or request, the bigger the money exchange.
Requests added
Requests are your main source of income. Check the board to see if you have any monsters than meet the requirements. If you do, you can send them off to receive money. Keep in mind this will permanently remove them from your farm so choose wisely.
Barn added
The barn serves as an easier way to manage and view your monsters.
Player Customization added
At the beginning of a new game, you can now choose your avatar's body type, skin and main colors, as well as give them a name.
F.R.I.C.K. Stats
Not yet implemented but are in the game. These stats, along with traits, can be passed onto offspring to produce higher levels. Monsters don't need everything to be maxed out but some requests might ask for certain stats to be at certain levels.
F(ertility) - Increases base chance of producing offspring
R(esilience) - Increases daily energy limit
I(ntensity) - Increases XP given to partner.
C(harisma) - Increases effects from preferences.
K(issability) - Decreases energy requirement from partner.
Files
Fricking Simulator
A frickin' simulator about frickin' creatures
Status | Prototype |
Author | smolblockboi |
Genre | Simulation |
Tags | breeding, Casual, Monsters |
Languages | English |
More posts
- Update: Colors + Trait inheritance added9 days ago
- Update: Preferences introduced14 days ago
- Update: Traits Introduced15 days ago
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